Friday, November 20, 2015

: Call for Papers for Inaugural Issue

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The Journal of the Philosophy of Games (JPG) welcomes papers for the inaugural issue. JPG is an open-access publication hosted by the University of Oslo, Norway.
JPG aims to explore philosophical issues raised by the study of games, with a particular emphasis on computer games. We invite contributions both from traditional philosophers and from scholars in other diciplines.
Articles are subject to double blind review and evaluated on the basis of originality, philosophical argumentation and mastery of relevant literature.
The journal does not accept submissions that are under consideration for other publications.
Examples of issues for which we invite submissions are definitions of key concepts in the study of games, the ontological status of objects and events in games, the nature and role of mental attitudes central to game play, rules, the player-avatar relationship, the moral evaluation of in-game actions or the societal role of games.
Contributions should make use of specific examples of games and not merely invoke them in general terms.
We welcome book reviews. Please contact the editorial board to ascertain that a review would fit the editorial profile.
The submissions should be no longer than 7000 words and adhere to the Chicago Manual of Style, Sixteenth Edition.  Articles are submitted electronically on the journal website. Please refer to the author guidelines. The final deadline for the inaugural issue is March 1, 2016.
A separate call will be issued in 2016 for a special issue about the theme "Meaning and Computer Games" (Editor Sebastian Möring).

Editorial board
C. Thi Nguyen, Utah Valley University, United States
Johnny Hartz Søraker, Department of Philosophy, University of Twente, Netherlands
Anita Leirfall, University of Bergen, Norway
Prof. Dr. Stephan Günzel, BTK - University of Art and Design, Germany
Patrick John Coppock, University of Modena and Reggio Emilia, Italy
Rune Klevjer, University of Bergen, Norway
Olli Leino, City University Hong Kong, Hong Kong
John Richard Sageng, University of Oslo, Norway (Editor-in-Chief)

Advisory board
Olav Asheim, University of Oslo, Norway
Kendall Walton, University of Michigan; Stanford University, United States
Grant Tavinor, Lincoln University, New Zealand
Ian Bogost, Georgia Institute of Technology, United States
Espen Aarseth, IT-University of Copenhagen, Denmark
Luciano Floridi, University of Oxford, United Kingdom
Graeme Kirkpatrick, University of Skovde, Sweden
Don Ihde, Stony Brook University, United States
Thomas Hurka, University of Toronto, Canada
Eric Olson, University of Sheffield, United Kingdom
David Myers, Loyola University, United States
Jesper Juul, The Royal Danish Academy of Fine Arts, Denmark
Dominic Lopes, University of British Columbia, Canada

https://www.facebook.com/gamephilosophynetwork

Friday, April 10, 2015

Call for papers for the 2015 edition of The Philosophy of Computer Games International Conference

The conference will be held 14-17 October in Berlin. 

The theme of the conference is “Meaning and Computer Games”. 

There is is also an option to submit papers for an “open” category. 

The deadline for abstracts is 1 July.

Monday, June 17, 2013

Extended Deadline for the Conference: Computer Game Space - Concept, Form and Experience


The Program Committee is extending the deadline for the 7th International Conference on the Philosophy of Computer Games, to be held in Bergen, Norway, October 2-4 2013. 

The new deadline is midnight GMT, Monday 1 July 2013. 

Please note that the submission system requires that the text for the abstract is entered into a web-form and not uploaded as a pdf-file as stated in the original call. Submitters to the original deadline can revise their abstracts through the submission system.

Call for Papers

7th International Conference on the Philosophy of Computer Games

Computer Game Space – Concept, Form and Experience

We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 7th International Conference on the Philosophy of Computer Games, to be held in Bergen, Norway, October 2-4 2013.

Player experience and dynamics in computer games are structured around apparent spatial relations inside the gameworld. It is furthermore common to use spatial metaphors such as  “action space”, “possibility space”, “experiential space” to explain central aspects of these games. For this conference we invite papers that aim to clarify and critically evaluate views about the nature of spatial relations in computer games. The papers may address such questions as: Is space in games fictional or real? What is
the nature of space in games if it is not fictional? What are the formal properties of space in computer games? What is the role of spatial relations in defining interactivity? What is the relation between in-game spatial orientation and ordinary spatial orientation?

Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms.

In addition to papers that are directed at the main theme we invite a smaller number of papers in an “open” category. We are especially interested in papers that aim to continue discussions from earlier
conferences in this series.

Abstracts should have a maximum of 1000 words including bibliography. Please note if you intend your paper to fit in the “open” category. 

Deadline for submissions is midnight GMT, Monday 1 July 2013. 

Please submit your abstract through review.gamephilosophy.org All submitted abstracts will be subject to double blind peer review.  Notification of accepted submissions will be sent out by August 15, 2013. A full paper draft must then be submitted by September 25, 2013 and will be made available on the conference website.
We also issue a call for workshops to be held on October 1. Please contact the program committee chair if you are interested in organizing a workshop.

For information about the conference please visit 2013.gamephilosophy.org and gamephilosophy.org 

A wiki-based bibliography for the conference theme will be made available.

Olav Asheim
Kristine Jørgensen
Rune Klevjer
Stephan Günzel
Gordon Calleja
Patrick Coppock
Olli Tapio Leino,
John Richard Sageng, program committee chair

Sunday, June 2, 2013

Second Call for Papers: 7th International Conference on the Philosophy of Computer Games


Second Call for Papers: 7th International Conference on the Philosophy of Computer Games

Call for Papers



7th International Conference on the Philosophy of Computer Games

Computer Game Space - Concept, Form and Experience 

We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 7th International Conference on the Philosophy of Computer Games, to be held in Bergen, Norway, on October 2-4 2013.

Player experience and dynamics in computer games are structured around apparent spatial relations inside the gameworld. It is furthermore common to use spatial metaphors such as  “action space”, “possibility space”, “experiential space” to explain central aspects of these games. For this conference we invite papers that aim to clarify and critically evaluate views about the nature of spatial relations in computer games. The papers may address such questions as: Is space in games fictional or real? What is the nature of space in games if it is not fictional? What are the formal properties of space in computer games? What is the role of spatial relations in defining interactivity? What is the relation between in-game spatial orientation and ordinary spatial orientation?

Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms.

In addition to papers that are directed at the main theme we invite a smaller number of papers in an “open” category. We are especially interested in papers that aim to continue discussions from earlier conferences in this series.

The abstracts should have a maximum 1000 words including bibliography. Please note if you intend your paper to fit in the “open” category.  Deadline for submissions is 17:00 GMT, June 14, 2013. 

Please submit your abstract in PDF format through review.gamephilosophy.org.

All submitted abstracts will be subject to double blind peer review.  Notification of accepted submissions will be sent out by August 15, 2013. A full paper draft must then be submitted by September 25, 2013 and will be made available on the conference website.

We also issue a call for workshops to be held on October 1. Please contact the program committee chair if you are interested in organizing a workshop.

For information about the conference please visit 2013.gamephilosophy.org and gamephilosophy.org. A wiki-based bibliography for the conference theme will be made available.

Olav Asheim

Kristine Jørgensen

Rune Klevjer

Stephan Günzel

Gordon Calleja

Patrick Coppock

Olli Tapio Leino

John Richard Sageng, program committee chair

Tuesday, April 16, 2013

G|A|M|E n.2/2013 is out!


G|A|M|E – n. 2/2013

Index
vol. 12013 – Journal: TECHNOLOGY EVOLUTION AND PERSPECTIVE INNOVATION
vol. 22013 - Critical Notes

Monday, March 18, 2013

Call for Papers: 7th International Conference on the Philosophy of Computer Games



Call for Papers


7th International Conference on the Philosophy of Computer Games

Computer Game Space - Concept, Form and Experience 

We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 7th International Conference on the Philosophy of Computer Games, to be held in Bergen, Norway, on October 2-4 2013.

Player experience and dynamics in computer games are structured around apparent spatial relations inside the gameworld. It is furthermore common to use spatial metaphors such as  “action space”, “possibility space”, “experiential space” to explain central aspects of these games. For this conference we invite papers that aim to clarify and critically evaluate views about the nature of spatial relations in computer games. The papers may address such questions as: Is space in games fictional or real? What is the nature of space in games if it is not fictional? What are the formal properties of space in computer games? What is the role of spatial relations in defining interactivity? What is the relation between in-game spatial orientation and ordinary spatial orientation?

Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms.

In addition to papers that are directed at the main theme we invite a smaller number of papers in an “open” category. We are especially interested in papers that aim to continue discussions from earlier conferences in this series.

The abstracts should have a maximum 1000 words including bibliography. Please note if you intend your paper to fit in the “open” category.  Deadline for submissions is 17:00 GMT, June 14, 2013. Please submit your abstract in PDF format through review.gamephilosophy.org.

All submitted abstracts will be subject to double blind peer review.  Notification of accepted submissions will be sent out by August 15, 2013. A full paper draft must then be submitted by September 25, 2013 and will be made available on the conference website.

We also issue a call for workshops to be held on October 1. Please contact the program committee chair if you are interested in organizing a workshop.

For information about the conference please visit 2013.gamephilosophy.org and gamephilosophy.org. A wiki-based bibliography for the conference theme will be made available.

Olav Asheim

Kristine Jørgensen

Rune Klevjer

Stephan Günzel

Gordon Calleja

Patrick Coppock

Olli Tapio Leino

John Richard Sageng, program committee chair

Wednesday, May 13, 2009

[Reminder] Conference: The Philosophy of Computer Games 2009

Conference Announcement

THE PHILOSOPHY OF COMPUTER GAMES 2009

We are pleased to announce the fourth conferenceon the Philosophy of Computer Games, to be held in Oslo, Norway 13-15 August 2009.

The keynote speakers include Kendall Walton, author of "Mimesis as Make-Believe: On the Foundations of the Representational Arts" (Harvard University Press, 1993), Miguel Sicart, author of "The Ethics of Computer Games" (The MIT Press, 2009) and Grant Tavinor, author of "The Art of Video Games" (Wiley-Blackwell, forthcoming in October 2009).

For the Call for Papers, registration and more details about the conference, please visit www.gamephilosophy.org.

Deadline for submission of abstracts is June 1.

The conference is a part of an effort to develop discussions about philosophical issues that arise in the study of computer games. The topics for this years conference include fictionality,
definitions of computer games and ethical and political issues.
The target audience is media researchers and philosophers, but the conference is open to anyone with with a professional interest in computer games.

Nordic Game Research Network is organizing a pre-conference workshop for Ph.d. students on August 12.

With best regards

Olav Asheim
Miguel Sicart
Frans Mäyrä
Patrick Coppock
Sten Ludvigsen
Ole Ertløv Hansen
Stephan Günzel
Rune Klevjer
John Richard Sageng
Ragnhild Tronstad


Organizational partners:

Department of Philosophy, Classics, History of Art and Ideas at the University of Oslo, Norway
(Main conference host)
Department of Media and Communication, University of Oslo, Norway
Digital Games Research Center, University of Potsdam, Germany
Department of Social, Cognitive and Quantitative Science at the University of Modena & Reggio
Emilia, Italy
Nordic Game Research Network
Intermedia, University of Oslo, Norway
Games Research Lab, University of Tampere, Finland
Center for Computer Games Research at the IT-University of Copenhagen, Denmark
Philosophical Project Centre, Oslo, Norway
Department of Information Science and Media
Studies, University of Bergen, Norway